Friday 25 January 2013

My Project Brief: Planning

Planning my Project Brief was a little more difficult than I thought. I have such a huge area to work with. I decided to break it down into different sections. This way I had all my points and ideas I wanted to include in my Brief. Here are my plans and extracts from my brief to help you get a better idea of my project and what I intend to do!

Rationale and Ambition:

The main aim of this project is to design and produce a practical design outcome that will help raise awareness about a condition called Autism Spectrum Disorder through illustration and storytelling. Autism is a lifelong developmental condition that affects one in one hundred people in the United Kingdom. (The National Autistic Society, 2012) It can be described as a hidden condition. This simply means that the condition does not affect a person’s physical appearance. (The National Autistic Society, 2012) However, autism affects how a person communicates and relates to the world surrounding them and with other people. Jon Kolko, Vice President of Design at MyEdu, talks about the idea of “wicked problems” in his book “Wicked Problems: Problems worth Solving”. This reminded the author of autism as being a “wicked problem.” Kolko describes “wicked problems” as being both a social and cultural problems.  

“A wicked problem is a social or cultural problem that is difficult or impossible to solve…” (Kolko, 2012)

There are times in society where some people are not treated the same as others. People with autism are often treated differently because of they was they behave in certain situations. The “wicked problem” is that because autism is so hard to recognise, these people are often not treated as equals. Others may not understand the condition clearly enough and as a result may not recognise a if a person has autism or not. The goal of this project is to educate people about autism. Help them to understand the condition and understand a person with the condition better. It is important that everyone is treated equally.
According to the Equality Act 2010, autism is considered to be one of the Protected Characteristics. The Equality Act prohibits discrimination against people who fall under the category of protected characteristics. Autism is considered a disability. This is because autism is a mental impairment that causes lifelong adverse effects on an individual’s ability to carry out everyday tasks. (Equality Act 2010, Part Two, Chapter One) Everyone is different. Everyone deserves a chance to be known for who they are and deserves to be treated equally. Just because someone acts a little differently does not mean they are strange. A crucial part of this project is to make people more aware of the condition. In order to do this a great deal of research about the condition must take place. It is necessary to learn as much as possible about autism and the different affects it can have not only on the person with the condition but affects it has on their families and friends too. It is essential that this project helps make everyday life a little bit easier for someone with autism and help those who do not know much about the condition learn something new.
Illustration and storytelling will play a great part in the creation of this project. In order to raise awareness there needs to be an honest account of what autism is and the characteristics associated with the condition. Through illustration and narrative there is the opportunity to create a series of images and stories to show what autism is and the affects it can have on an individual and their family. There is also an opportunity to portray the good times and the bad times that can be associated with autism, capturing the user’s experience. Through experimenting with different styles and strengths it is possible to create an appealing, educational and unique piece of work that will raise awareness about autism and help the world understand and be aware of the condition.
The main goal of the project is to raise awareness about Autism Spectrum Disorder through illustration and storytelling. The ambition is to help others understand and to not judge a book by its cover.
 




  
Problem to Solve:


Autism does not affect a person’s physical appearance. It is very hard to tell straight off if someone has autism or not. Young children with autism can come across as being naughty. Adults can come across as being strange. Many people with autism are misunderstood. It is important to make people aware of the condition. By doing so, it will help the person with autism and their families and friends get by a little easier. Through illustration and storytelling there is an opportunity to do so. Naturalistic observation and studying the condition further there is a wide range of different scenario’s to work with. The autistic spectrum is so broad that there are much different area’s to research. The main focus of this project is to educate people about autism and make them aware of the condition and the affects it has on an individual. It is significant to help them understand the condition and to not be quick to judge a person on first impressions. It is important that throughout the design process the content remains relatable for the person with autism and their families. It is also important that it is informative and easy to understand. It is also vital the project is honest in all respects. It must show both the good and the bad times faced by those who have the condition and by those who live with a person who is autistic. Through illustration there is a great scope to work it. There is a great opportunity to design and produce an emotively captivating and educational product.
 


 
 

 Customers and Users for my Final Design Outcome:

There is a wide audience that this product could appeal to. In the UK alone there are over 500,000 people who have autism. Over two million people’s lives are touched by autism every day in the UK. This works out as every one person in thirty. This number could include family members, friends, far out relations and acquaintances. These are the categories in several customer or user groups.
1.      The parents of an autistic child. This project could help them learn more about the condition. It could help prepare them and their child for the future. This project could teach them different methods to help them handle certain situations that could cause their child to become anxious and frustrated such as a change of plan in their daily routine.
2.      The siblings of an autistic child. They might not understand the condition or be aware that there is anything different about their sibling. This product could help explain what the condition is. This in turn could help them understand the condition a bit better and help their brother and sister out with certain tasks that may prove to be difficult for them.
3.       The child or adult with autism. In the case of an adult who has autism this product may help them understand their condition. It may also help them throughout their own day to day lives when taking part in social activities and events. As for an autistic child this product could help teach them about sharing, road safety and everyday social rules that people abide by.
4.      People who work in public sectors such as shop assistants, bus drivers and teachers. It may help them to recognize if someone has autism. They will be able to pin point certain characteristics of the condition and then they will be able to assists the individual who has autism accordingly.
At the moment there is no definite design solution. There is no final product as of yet. This means that the customer or user could be all of the above categories. It is essential that this project provides enough information about autism and its characteristics to help people to understand the condition whether or not they are relatives, friends or strangers from the outside




Design Production Technology
Depending on what the final outcome of this project will be will decide what technology will be used. The project is essentially illustration based. Therefore there will be a lot of manual work. Character design and storyboarding will be a core part of the planning process. Once the drawings of the characters and the storyboards are completed they will be scanned. From there they will be edited and refined using the Adobe Creative Suite software that best suits the design. A graphics tablet may also be used to add little details to the images as well as adding finishing touches. A graphics tablet will allow drawings to be created directly onto the screen. Depending on the style and feel of the illustrations will depend on whether or not they are hand drawn and keep their natural, sketchy feel or whether they are going to be computer generated images.
The final design outcome of this project is unclear there are many other types of software that can be used. In the case of a moving image or animation is created to raise autism awareness there are a wide range of computer programmes that can be used such as Final Cut Pro, Adobe Premiere Pro, and Adobe Flash. If it was a stop motion animation a digital camera would be needed as well as the software Adobe Photoshop to edit and correct the photographs taken to make the animation. The software Stop Motion Pro could be used to put the animation together to allow it to run as a final moving image.
As stated, the final outcome has yet to be decided. There is a wide area to work with. It is important to try and find the right design to spread the message about autism. At the moment it is an open project with one main goal, to raise autism awareness. 

Media: Literature Methodology
In this research several resources were used during the literature review and marketing analysis. Internet search engines were used to as a tool for general investigation and to scope for commercial information. The University of Ulster library catalogues were used as well as some specifically purchased literature to educate the author, whose sibling has autism.
Lorca Damon is a mother of a child who is severely autistic. Damon’s book “Autism By Hand” is a step by step guide of how Damon raised her daughter Carrie. Damon describes her book as a

“…well thought out laundry list of everything [she] did to help [her] daughter be the best person she could be…” (Damon, 2011)

Damon wrote this book to help other parents who are going through a similar situation. Damon’s book is not filled with scientific facts or medical information. She simply wanted to tell her story and give her readers a glimpse of how she raised her daughter. This book shows the reader what it is like from the parent’s personal experience.
“Songs of the Gorilla Nation” shares the life experiences of Dawn Prince-Hughes. Prince-Hughes was diagnosed with Asperger syndrome when she was thirty six years old. Her story shows how she struggled with her condition. She found it difficult to communicate with others including her family members. Prince-Hughes takes the reader through her highs and lows living with Asperger’s syndrome and how she overcame life’s obstacles.
Mark Haddon wrote a book called “The Curious Incident of the Dog in the Night Time”. This is a fictional novel about a boy who has Asperger’s syndrome. Haddon tells the story of Christopher Boone who is fifteen years old. Christopher is a charterer like no other.  He is set in his ways. He loves maths. He hates the colour yellow and brown. He hates being touched. Without realising it, the reader is learning about the characteristics of the condition. The reader can relate to the character. They learn about his condition and grow to love him.  
Narrative can play an important part in the final design outcome. It is possible to create empathy with the user through a narrative piece. Illustration can develop a narrative further. Visual aids can assist the narrative, allowing the user to get a deeper understanding of the overall message the final outcome wishes to portray. By illustrating the characters in a narrative piece can make them become real. Illustrations can show how the character in the story is feeling, which in turn will allow the reader to see the characters expressions. Illustration and storytelling can be used as a functional tool to convey a better understanding of the scenario taking place within a narrative.
A great deal of information for this project comes from personal experience and naturalistic observation. This first-hand experience will play a huge part in this project. There is an understanding and knowledge about the condition which will in turn lend a great hand in the design process. The observation extends through life time two decades living with a sibling who is now twenty years of age. Side by side, the author and the sibling have grown up together. There is a knowledge and a great understanding from this which gives the author the ability to draw from personal experience and help others learn about the condition.
There are other ways to raise awareness about ASD. An excellent example is through animation. Aardman Animation paired up with Leonard Cheshire Disability to create a series of short animation to raise awareness about people with disabilities. Leonard Cheshire Disability is an organisation who helps people who have physical impairments and learning disabilities. They aspire to help everyone understand disability and combat discrimination against it. The organisation supports thousands of people in the UK and works with disabled people in over fifty countries. (Leonard Cheshire Disability 2011) Aardman Animations are well known for their stop-motion animation. They have created a number of different animated productions over the years, such as “Chicken Run” (2000), “Wallace and Gromit: The Curse of The Were-Rabbit” (2005). (Aardman, 2012) They also released a book called “Cracking Animation” in the year 2010, to help give young animators starting off a glimpse of what it is like to make a stop motion animation from scratch. “Creature Discomforts” is a series of short and sweet animations to help raise awareness about disability. It is a fun and unique approach to spread the word about disability and help people understand that these are people too. 

“Abled bodied people need to learn…to think differently about what they say to [disabled people]” (Creature Discomforts 2012) 

These are real stories being told by real people. Aardman simply took these stories and created characters based on the sound of the voices they heard. The animations are humorous and relatable. What made this animation so effective was that these were real people telling their story.
English broadcaster Louis Theroux is known for his documentaries on BBC. In April 2012, BBC aired his latest one called “Extreme Love- Autism”. In this documentary, Theroux goes to America and visits a school in New Jersey called DLC Warren. DLC Warren is one of the most innovative schools of its kind for young people who have autism. Theroux goes to DLC Warren to learn about young people who have autism and the affects it has on them and their families. Theroux gets an insight into  

“The pleasures and the strains of one of the most extraordinary kinds of relationships” (Extreme Love-Autism, 2012)

This documentary shows the viewer how broad the autism spectrum is. The viewer gets to see different children of different ages from different backgrounds. Each child has autism but it does not affect them all in the same way. This is a real eye opener of how huge this condition really is.
There is a wide range of media to choose from. There is enough information about autism on the internet, in books, articles and documentaries to gather a good body of material to help make this project a success.

Manufacture: The Final Design Outcome
The final design has yet to be decided. The final design outcome it could be anything from a phone application to an illustrative series of illustrative books or interactive books, an interactive game, a moving image piece or a series of informative leaflets and posters, however developed from an illustrative base. The final design outcome needs to help educate the customer/user about autism and the affects it has on an individual. These issues are complex, a priority list or diagram will be made regarding users and the issues they experience.  It must clearly explain the characteristics of autism and remind them that we must have patience and understanding towards people who may seem a little bit different. If the final design is aimed mainly at an individual who has the autism, it is crucial that the product helps this individual understand their condition and helps make their lives a little bit easier every day. It must also help families and friends of the individual have a better understanding of the condition. This too will help them through their lives and in turn help their friend or relative with autism in throughout their everyday lives. The final design outcome must raise awareness about autism and help people learn and understand the condition a little bit better.


Time and Place



What is the best time for this project? The answer is anytime. Autism is a lifelong developmental disorder. It is not something that goes away overnight. There is always a time to make people aware of the condition and to teach them more about autism and the way it affects the people who have it. Damon states in her book “Autism by Hand” that no matter what happens, someone with autism will have autism for life. There is no point sitting around and doing nothing. This condition will not go away. This is a fact that must be accepted and because of this we must try our best to equip those who have autism the best we can and help them live in a world that won’t always meet their needs. 

“…It’s not going change a thing, so get past it already and get to work equipping your child to live in a world that doesn’t meet his needs.” (Damon 2011)

By raising awareness and helping people to realise what this condition is, it can get easier for those who have autism.
In regards to the time and the place where it would be suitable to use this product could depend on the situation. It could be used as part of a routine. This design could be used as a tool to show different situations a person with autism may be facing and how they can handle these circumstances. It could also be used as a guide for an autistic child’s family, to help them help their child deal with an everyday scenario like going to the shops, visiting a relative or having a meal with their family in a restaurant. Each scenario will have several different outcomes and will cover a range of different obstacles and events that could take place from that one scenario. For example, if it was a family dinner from the point of view of the autistic child the design would cover a number of events such as getting ready to go to the restaurant, waiting to be seated, giving their orders and eating their meal. It would then cover one scenario where things might not have went to plan and then another where it does go to plan. By using this design before the event takes place could prepare the child for what will happen next. It will give them more confidence and they will know what is going to happen. This will make it easier for them to process the event beforehand and in turn this will make the event a pleasurable experience rather than an anxious one.
Time and place would be determined by the event that is taking place. The final design could be used as part of a daily routine preparing an autistic child with autism for the day’s events. Also a series could be designed for adults with autism to help them deal with certain situations they face in their day to day lives that could cause them anxiety. It could be used at home before the event takes place. Home is a familiar place for everyone and anyone. By using it at home there will be a sense of familiarity and calm surrounding it and therefore it will be easier to use and to understand.
Once again, depending on the final result of this project will determine the time and place it will be used.





Conclusion: What Next?

It has being said that,    
  
“Autism is not a death sentence, but it is a life sentence.” (Damon, 2011)

Autism is a lifelong developmental disorder that affects how a person communicates with the world and the people surrounding them. It can be a long and difficult road for those with autism. As adults they can feel misunderstood and alone. As children they can be seen as being naughty and tend to have no sense of what is dangerous. Their families do what they can to help them while they are growing up and teach them to become the best person they can be. But they will always have autism. This is why it is important to raise awareness and help educate people about this condition.
This report documents the beginning of a challenging design project. There is a huge area that this project can cover. There will be a great deal of research to begin with to learn about autism and how it can affect different people in different ways. There is a lot to work with but a great opportunity to create something unique and beneficial. There is also a great scope to experiment with illustration styles and storytelling techniques. It is critical that this project creates a likeable and engaging piece of work that is informative and memorable. It must be appealing to its audience and easy to understand. However, it is crucial that the main goal of this project is to raise awareness about autism.

References for my work so far... 


Aardman Animations (2010) Aardman Animations. Bristol. United Kingdom. Available from: http://www.aardman.com/. [Accessed 14 January 2013]


BBC Media Centre Programme Information (2012) Louis Theroux - Extreme Love: Autism. United Kingdom. BBC. Available from: http://www.bbc.co.uk/mediacentre/proginfo/2012/16/Louis-Theroux-Autism.html. [Accessed 18 December 2012]

Creature Discomforts ( 2012) Creature Discomforts. Available from: http://www.creaturediscomforts.org/. [Accessed 18 December 2012].

Damon, L, (2011) Autism by Hand. U.S.A: Create Space Independent Publishing Platform
Damon, L. (2011) Lorca Damon. Available from: http://lorcadamon.com/. [Accessed 17 November 12].

Haddon M. (2004) The Curious Incident of the Dog in the Night Time. London: Vintage
John Kolko (2013) Interaction Design & Design Synthesis.  Available from: http://www.jonkolko.com/index.php [Accessed 14 January 2013]

Kolko, J. (2012) Wicked Problems: Problems Worth Solving. United Kingdom: Oxford University Press. Available from: https://www.wickedproblems.com/

Leonard Cheshire Disability (2011) Creature Discomforts. England. Leonard Cheshire Disability. Available from: http://www.creaturediscomforts.org/. [Accessed 18 December 2012]

Leonard Cheshire Disability (2011) Leonard Cheshire Disability. England. The Webbler. Available from: http://www.lcdisability.org/. [Accessed 18 December 2012]

Lord, P. Silbey, B, (2010) Cracking Animation. London, England: Thames & Hudson.
Louis Theroux -Extreme Love, Episode 1, Autism, (2012) TV, BBC2.  April 19. 2100hrs
Norman, D.A. (2011) Living with Complexity. U.S.A: The MIT Press

Prince- Hughes, D. (2004) Songs of the Gorilla Nation My Journey through Autism. New York: Three Rivers Press

The National Archives (2010) Equality Act 2010. England. The National Archives. Available from: http://www.legislation.gov.uk/ukpga/2010/15/contents [Accessed 18 December 2012]

The National Autistic Society, (2012) The National Autistic Societ.y Available from: http://www.autism.org.uk/. [Accessed 17 November 2012].

Kolko, J. (2012) Wicked Problems: Problems Worth Solving. United Kingdom: Oxford University Press. Available from: https://www.wickedproblems.com/